Shader "ShowNonvisible"{
	Properties{
		_NotVisibleColor ("X-ray color (RGB)", Color) = (0,1,0,1)
	}
	SubShader{
			Tags  {"RenderType"="Opaque-1"}
			LOD  200
			
			// Pass{
				// ZTest LEqual
				// Material{
					// Diffuse[_Color]
				// }
				// Lighting On
				// SetTexture[_MainTex]{
					// combine primary * texture quad
				// }
			// }
			
			Pass{
				ZTest Greater
				
				Material {
					Diffuse [_NotVisibleColor]
				}
				// Lighting On
				Color[_NotVisibleColor]
			}
	}
}